Non, le DLC gratuit pour Brink n’est pas encore sorti. Par contre, Splash Damage vient de mettre à jour le jeu en corrigeant de nombreux bugs et en rééquilibrant armes et gabaries :

General
Fixed invisible players sometimes (dis)appearing
– Combat Intuition no longer gets triggered by disguised players
– Flash Bangs no longer affect spectators
– Fixed being able to collide with grenades as a spectator
– Fixed drag-to still applying when enemies respawned
– Enabling cheats now disables character saving and stats reporting for that session
– Team switch delays now get reset on map restart
– Vsync is now enabled by default
– Fixed 3rd person animation when hacking as an Operative
– Fixed server/client aim issues
– Fixed dark shadow-band on narrow FOVs
– Fixed potential crash during map load on client if heavily lagged right before a map change
– Fixed potential crash if disguising on a dedicated server
– Fixed odd line appearing during some cinematics

Levels
– Fixed overtime when repairing the crane on Shipyard
– Fixed overtime not ending when Hackbox is removed on Reactor
– Fixed Container City lab door sometimes appearing closed for clients

User Interface
– Added better chat support for match results and during midtro/outros
– Added improved Stopwatch mode end-game review screen
– Added options for VOIP volume in settings menu
– Fixed navigation issues on menus with password fields
– Disabled chatting when in solo mode
– Added support for up to 4 deployable icons
– Fixed being able to click invisible filter buttons when the filters panel is collapsed

Balance
– Added body type health to Netvars for future tweaking
– Added map spawn timers to Netvars for future tweaking

Optimizations
– Optimized networking to reduce snapshot sizes
– Optimised light-rendering
– Minor performance improvement to static AO rendering
– Added conditional to sun-rendering to speed it up slightly in case of all shadow
– Fixed sunlight when indoors in Security Tower
– Added support for dummy files to improve loading times

Dedicated Servers
– No longer disconnect server if Steam connection is lost and grace period ends
– Added listClients server command
– Disabled missing mesh/sound/image warnings on servers
– Disabled character compositing on servers to reduce server size

Pour l’équilibrage des armes, en résumé le CARB9 et le Sea Eagle ont été nerfés, tandis que les fusils d’assaut et les machine guns sont plus puissants. Les mediums et les heavies devraient donc avoir un peu plus d’intérêt. Tous les détails ci-dessous : [–SUITE–]

Pistols
– All pistols: Knockdown accuracy increased
– Tokmak spread reduced to be more even
– Tokmak recoil reduced
– Tokmak pistol reload time slightly reduced
– Kalt spread is tighter
– Kalt recoil increased
– Kalt pistol reload time slightly reduced
Sea Eagle slightly less accurate
– Sea Eagle spread made more even instead of being tight
– Sea Eagle pistol reload time slightly increased

Sub Machineguns
– Kross max spread slightly increased
– Tampa max spread slightly decreased
– Tampa slightly more jittery when fired
– Tampa SMG damage slightly increased
Carb-9 SMG damage slightly reduced
Carb-9 has even spread, instead of clustering towards the centre
Carb-9 recoil slightly increased
Carb-9 slightly less accurate

Assault Rifles
AR base ammo + 1 magazine, except Rockstedi
– Gerund recoils more quickly under sustained fire
– Rhett recoil now more manageable under sustained fire
– Frkn3k damage increased
– Frkn3k refire rate increased
– Frkn3k triple burst recoil changed to make the weapon behave better
– Frkn3k accuracy changed to act similarly to that of the other ARs when moving/not in ironsights
– Euston max spread increased for some stances (crouch, standing, walking)
– Euston spread rate slightly reduced overall
– Rokstedi slightly more accurate in ironsights

Shotguns
– Hjammerdeim heavy shotgun heavy shotgun damage increased
– Hammerdjeim heavy shotgun magazine increased from 8 to 12, where the modulo is 3. Ammo count changed to – reflect new magazine size
– Hammerdjeim recoil reduced
– Hjammerdeim reload time slightly reduced
– Hjammerdeim refire rate increased
– Mossington spread is now more even, along with the Hammerdjeim (used to be almost ring shaped)
– Mossington initial spread is increased but doesn’t grow as much per shot
– Mossington has slightly more recoil

Grenade Launchers
EZ-Nade splash damage radius significantly increased Lobster grenade punt damage significantly increased
– Lobster reload time increased
– Lobster splash damage radius increased
– Lobster running accuracy reduced to be the same as walking/crouch/ironsight

Heavy Machineguns
All HMGs: Minimum spread while running reduced to be the same as that for walking
– Chinzor HMG damage slightly increased
– Chinzor HMG recoil slightly reduced
– Maximus HMG damage slightly increased
– Maximus HMG recoil slightly reduced
– Gotlung minigun damage significantly increased
– Gotlung minigun reload time slightly increased
– Gotlung Minigun minimum spread increased to work in line with its damage increase

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