Jim Brown, le Lead External Games Designer d’IGI2:Covert Strike, vient d’envoyer un mail à ses beta testeurs pour leur faire savoir que la première beta devrait arriver fin Mars.

A part ca, il parle un peu de l’AI des squads qui commence à prendre forme et il blablate sur les armes et le design des maps.
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March is fast approaching, and I’m sure you’re all keen to be testing IGI2. We are working furiously on the multiplayer code, and expect to have the phase 1 test code out later next month. Some of the design features in there show a lot of promise, I’m just hoping they turn out as well in-game as they did on paper! :0)

Other news:

The squad AI systems are really coming together; these days it’s hard to find somewhere to hide when it’s all kicking off! The animation system is also shaping up nicely; this is making the AI look good as well as behaving intelligently. All in all, this has to be the biggest improvement over the first game – and, as you know, no respawning too.

A lot of the weapons are going into the game as I write this; I’m looking forward to balancing them in preparation for the test code to go out. Mmmm guns – one of the better parts of the job if you ask me!

The levels are coming together very well, both single and multiplayer, really starting to get some atmosphere and tension in there. End of a level, 4 enemy guards, 4 bullets left in gun. Time for some quiet headshots… Or grab an AK from a corpse and go for the noisy option. Your choice!

We’re working on some more art and screens etc for you guys in a future mail, and the test code is on its way.

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