BeyondUnreal interviewe CliffyB à propos d’Unreal Tournament 2003. Les questions sont surtout orientées sur la technologie et l’éditeur de carte utilisés dans le jeu. L’article nous apprend entre autre que le nouveau moteur 3D d’Unreal n’utilise pas la radiosité :

Balton: Is Epic considering using radiosity lighting in the Unreal engine? The hardware brushes wont suffer under the old lighting, but classic BSP will still look as weird, so why not radiosity lighting, like in Max Payne?

CliffyB: For this generation of technology we’ve decided that it isn’t worth it yet. Radiosity generally adds quite a bit to your map compile time for an end result that often can reduce the amount of control that a designer has over his lighting. Sure, it is more realistic, but we prefer to have more control over our lights. Next generation, probably.

Spéciale dédicace à Damned.

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