Le directeur artistique de Hellgate London explique chez IGN comment ils ont conçu le Templar, le personnage qui était jouable lors de la présentation du jeu à l’E3. Il discute du design des armures, de l’animation, etc.
The mantra to the concept artists became « classic forms with modern materials and details ». A lot of the early designs were too much like standard archaic plate armor, others were too much like generic sci-fi power armor. Finally, a design by one of the artists hit home, and that became the basic keystone for the whole class.




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