Joystick101 vient de réaliser une interview de Warren Spector (Deus Ex) très interessante. Si vous vous sentez l’âme d’un intellectuel, lachez votre télérama et allez la lire.
Joystick101.org: What (if any) types of social science/humanist research would be useful to you as a game designer?
WS: I’ve already touched on this, some, but here’s a laundry list of stuff I, personally, find interesting: Developers could certainly use some help on the shared vocabulary front. We’re probably not the ones to be creating the canon of greatest/most significant/most influential games. It’d be nice to see what happens when people start applying traditional critical methodologies to gaming — I mean, what happens when you apply genre theory or semiotics or behavioral psychology to game analysis? I’d sure like to know. It’d be great if people who weren’t in the trenches started looking at the various forms of interactive media, all of which get lumped together nowadays, to start identifying the real differences between, say, PC games and console games… interactive fiction and museum/theme park installations… massively multiplayer games and interactive movies… and so on. Someone with some training in historical research should start working on the history of gaming while the pioneers are still alive. To date, the history of gaming has been written by journalists — let’s give someone with a slightly different bent a crack at it… I’m intrigued by the relevance of boardgame design principles to electronic game design… Someone should compare and contrast the business practices of games, film, television and music, which seem similar but are so markedly different. Ditto for production methodologies… Heck, there are thousands of research topics for non-techie humanists to sink their teeth into!
Doh!!




