Ne me dites pas que vous avez déjà oublié Gore? Ok, j’avoue que moi-même il m’était déjà sorti de la tête. Il faut dire que la Multiplayer Test Demo n’avait pas eu beaucoup de succés et que le jeu ne semblait pas très interessant…
Quoiqu’il en soit, Prophecy a coincé dans un coin un des développeurs de Gore afin d’en savoir un peu plus sur ce FPS. Ils y discutent des classes de personnages, des modes de jeu en multiplayer et de la fatigue: un facteur qui aura une importance primordiale en matière de gameplay:
Fatigue is great, but it’s not everyone’s idea of a challenge. Will there be gameplay modes that exclude factors such as fatigue and player-types?
We might make a stamina-less mode. Without stamina, certain weapons would become a lot less effective, like the riotgun without its gas would be nearly useless compared to a rocket launcher. We definitely won’t strip any character of his/her special abilities, that is what makes Gore so cool. Part of Gore’s success is the fact that we eliminated a lot of things that annoyed us about other shooters, take bunny hopping for example was fixed by implementing a stamina system. Fall damage knocks the air out of you, without taking a lot of physical damage, which basically simulates a sprained ankle for a few seconds until your stamina recovers. It also bothered us to see some little players crush a tank looking character. We solved this by giving different built players different abilities. The female is much smaller and faster moving, making her a harder target to hit by the giant cumbersome tank model, who takes a bunch more damage to kill. No longer do you just aim and shoot at a gliding coffin bounding box, you have to hit the model to score a hit, and know your enemy. Some characters will be resistant/immune to certain attacks, so you have to change your strategy constantly, creating new challenges all the time.
Allez jeter un coup d’oeil sur le site officiel si vous voulez plus d’info ou pour essayer la démo.




