L’annonce sur Gamespot du changement de nom d’U2 et d’UT2 ainsi que l’abandon de la partie multiplayer de U2 a causé un peu d’agitation et surtout beaucoup de vent. Premièrement, c’est Tim Sweeney qui poste sur le forum officiel d’Unreal 2 :
The Gamespot announcement was a mix of actual news and speculation (this wasn’t Gamespot’s fault; we seem to have some bugs in our PR pipeline.)
The name « Unreal Episode 2 » is just something that we, Legend, Epic, Infogrames, have been discussing internally. We haven’t come to a decision and are still split on it; some of the guys love it and some of the guys hate it. What does everyone here think?
The motivating factor for a name change would be to reduce the confusion we’ve created by having several Unreal games in development.
For now, though, the name is still « Unreal 2 ».
The new name for « Unreal Tournament 2003 » is official. But the idea of to releasing a new one every year is just another concept we’ve been debating internally. If that were seriously considered, we would have to avoid splitting the community every year.
The next-generation Unreal engine’s network code and file formats are stable enough that we could potentially ship UT(year x) and include the maps from UT(year x-1) and maintain backwards compatibility with existing servers. This obviously couldn’t go on forever, but could assure a lifetime similar to UT. Remember, in over 2 years of UT, we only broke network compatibility once.
Anyway, ongoing Unreal Tournament releases aren’t an actual plan, just an idea we’ve been tossing around.
Et CliffB en rajoute une couche toujours dans le même thread :
U2’s mp was dropped because, frankly, making a truly next generation single player FPS experience is a ton of work and the game needs to ship sometime this century. The team is focusing on a great SP experience. You think the mod community won’t figure out all sorts of crazy stuff with the game within days of release? They will. UT2 will fulfill all of your multiplayer needs.




