La version 0.12 de Warsow corrige quelques bugs, supporte de nouveau les mods et débute un long travail visant à améliorer le gameplay en modifiant notamment le comportement des armes jugées trop aptes au spam. Le changelog : [–SUITE–]

Bugfixes:
– BE could kick people who had BE disabled because of packetloss.
– BE could kick people who were downloading the map because of packetloss.
– Querying list of servers from master was not working for mods.
– There were still some server crashes, with message talking about « zlib ».
– Overly long screenshot names could have .jp extension instead of .jpg.
– cg_crosshair_color setting was not working correctly after vid_restart.
– Flag stats for the HUD were not working.
– Armor and health still decayed while in timeout.
– Armor had an incorrect degradation setting.
– When opened ingame, team aspect menu drawed the model on bottom.
– Flag countdown would disappear when going to overtime.
– Carrier defense bonus was sometimes being given to the actual carrier.
– Using drawStringNum from HUD scripts crashed Warsow.
– Blood stains had an ugly gray area around them.
– Players command showed everyone with BE off with sv_battleye 2.
– Back button was in wrong place at UI sometimes.
– Two clients with the same ip couldn’t connect to the same server (Windows).
– Second player in duel got removed from the challenger queue when changing
map in warmup.
– Console kick command couldn’t be used to kick connecting players.
– Sometimes the editing line in console got messed up.
– Demo playback had wrong speed.
– Doors with a team assigned weren’t working properly.

Changes:
– Many weapons now have less pickup and/or max ammo.
– Backpack now only drops current weapon’s ammo plus Gunblade ammo.
– Removed reading and writing of dedicated.cfg.
– Server browser is now a little faster.
– Added mods menu to the UI.
– Flag carrier is now able to reset flag timer by touching his own base.
– HUD icon now showed when flag is in base.
– Added flag timer sounds.
– Flag timer now turns red when there is less than 2.5 seconds left.
– Capture time is now centerprinted to the player who made the capture.
– New settings cg_explosionsAlpha and cg_explosionsRingAlpha were added.
– Viewsize slider was removed from the UI.
– Strong riotgun reload time is now the same as weak one.
– Riotgun now shoots more pellets, but does less damage per pellet.
– Flag reset at wctf1 is now 8.
– Remove instagib gametype, but add g_instagib server setting to make all
gametypes instagib.
– Added cg_crosshair_strong, cg_crosshair_strong_color and
cg_crosshair_strong_size settings.
– Added new callvotes: « mute « , « vmute  » (mutes vsays) and « allready ».

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