Deus Ex 2 n’est qu’un pretexte à l’interview de Warren Spector chez Gamespy. A travers quatre pages bien remplies, Warren nous explique quelles furent ces déceptions en créant Deus Ex, pourquoi la plupart des développeurs se complaisent dans des jeux linéaires ou encore la raison pour laquelle les gens préferent Cybermage à Systemshock… raison qui force les développeurs à simplifier rendre plus acceptibles leurs jeux :

We want a lot of people playing these games, and the reality is — let me give you a classic example — the reality is that a lot of the games that hardcore gamers love, that I love, that we love, that I worked on, were inaccessible to normal human beings, unnecessarily. I went to Gen Con, which is a big consumer role-playing show, years ago. On one computer I was showing System Shock, and on the other I was showing CyberMage. I’ll leave your readers to decide which of those games was great, which of those games was terrible, whether one was better than the other, I’m not even going to get into that.
I will tell you that I looked at grown men grab the mouse, put their hands on the keyboard in System Shock, and within 30 seconds get themselves crouching, leaned into a corner, unable to move, and walk away from the computer. And I saw seven year old kids reach up — they were shorter than the pedestal on which we had the joystick — reach up and have a great time with CyberMage, for half an hour. Now, does it matter which one of those games is better? If grown men can’t figure out your interface, they’re not going to enjoy your game. They’re not going to play your game. They’re not going to find out how great it is or isn’t. So what we have to do is make our gameplay accessible to as many people as possible. Is that dumbing down? I don’t think so. I don’t think so.

A lire, ne serait-ce que pour briller en société lors de la prochaine NoCon.

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