Le patch 1.2 pour Crysis: Wars se télécharge sur le FTP d’EA. Le changelog fait état de nombreux changements sur le comportement et les dommages des armes. On notera également qu’il est enfin possible de binder les différents modes de la Nanosuit :

– Fixed: Incorrect weapon recoil after zooming
– Fixed: Claymore mines sometimes did not detect enemy players
– Fixed: Potential exploits using client cvars
– Fixed: Players not able to skip intro movies
– Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
– Balance: Reduced prices of AY and SMG
– Balance: Increased price of Shotgun
– Balance: Reduced price of the PS-Radar Kit
– Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
– Balance: Reduced Kill radius of any Explosive Weapons
– Balance: Adjusted splash radius of any Explosive Weapons
– Balance: Reduced rate of fire of the Grenade Launcher
– Balance: Adjusted C4 vehicle damage
– Balance: Increased LAW rocket Speed
– Balance: Increased AAA Rocket speed
– Balance: Increased AAA Rocket turn speed
– Balance: Adjusted AAA Gun damage
– Balance: Reduced splash damage of VTOL rockets against infantry
– Balance: Increased damage of Helicopter rockets
– Balance: Increased SOCOM damage
– Balance: Increased AY69 damage
– Balance: Adjusted Stand to Prone modifier for weapons
– Balance: Adjusted Stand to crouch modifier for weapons
– Updated: Added shortcut keys for Nanosuit modes

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