David Riegel, l’un des développeurs de Dark Project: Deadly Shadows, explique dans son carnet de développeur à quoi devrait ressembler l’IA de ce troisième Thief. C’est globalement une lecture intéressante pour les amateurs du jeu.

We came up with a plan; if an A.I. was alerted when it was on one side of the room, we wanted it to cautiously move from one side of the room to the other until it was satisfied the space was clear of intruders. If an A.I. was alerted in the middle of a room, we wanted it to move to one side, search, then move quickly through the middle of the room, then slowly search the other side of the room. If an A.I. was really suspicious and wasn’t satisfied when the whole room was cleared, we wanted it to move on to an adjacent room or poke its head through a door.

The real challenge came in making the A.I. predictable enough to preserve the gameplay, but human enough to be thorough in all of its searches

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