Randy Smith passe à la casserole chez Evil Avatar où il tente d’expliquer pourquoi Thief 3 n’est qu’un « FPS console » sans grand intérêt comparé aux deux premiers épisodes :
We didn’t follow a strict development cycle, we didn’t coordinate development well between 2 very similar projects, we didn’t have a good budget and schedule, we didn’t have great alignment with the publisher, the tech development wasn’t well planned and took a bunch of wrong turns, the design was too ambitious, the direction was unfocused.
En résumé, Thief 3 fut victime d’un développement multi-plateformes mal maîtrisé.

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