Si vous avez été séduit par Natural Selection mais que votre ping était trop élevé pour vous permettre d’y jouer dans de bonne condition, réjouissez-vous : la devteam vient de sortir une nouvelle version du serveur qui devrait améliorer les performances de 20 à 30% ce qui devrait réduire un peu le lag.

N’espérez pas non plus assister à un miracle, les développeurs nous préviennent qu’ils ont encore pas mal de travail afin d’améliorer le netcode. Ce patch server-side apporte aussi de très nombreux changements au niveau de l’équilibrage des armes et du matériel : [–SUITE–]

– Moved all gameplay constants into server code, so economy and balance will be identical on all servers
– Added auto team-balance: you are not allowed to join a team if joining it would give that team more then 2 players more then the other team.
– Dropped health and ammo packs now expire after 30 seconds
– Sentry cost increased from 16 to 19
– Sentries and siege turrets now need a functioning factory to stay operational. They will power down and become inactive there are no factories nearby. If a new factory is built nearby, they will power back up.
– Offensive chamber health increased from 1100 to 1200
– Lessened siege damage from 350 to 330
– Acid rocket rate of fire increased from .66 to 1.0 (shots per second)
– Increased fade armor from to 90/125 to 125/150
– Increased acid rocket damage from 50 to 60
– Increased base speed of fade from 210 to 240
– Changed regeneration upgrade from fixed number to percentage of alien max health. Alien also emits regen sound when healing.
– Grenade damage reduced from 200 to 180 (still does blast damage), clip size reduced to 4, rate of fire decreased slightly
– Increased research time for heavy armor from 80 to 100
– Increased HMG cost from 23 to 25
– Increased grenade launcher cost from 27 to 33
– Increased cost of heavy armor from 20 to 25
– Lower cost for offensive chambers from 16 to 14, and build time from 40 to 30
– Friendly fire now does 33% damage instead of full damage (tournament mode only)
– Lessened HMG damage from 20 to 18
– Numeric indicator at resource towers now shows how many actual resources were contributed to your team (minimum 1)

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