« Our designers asked for a destructible bridge that did not consist of the usual collection of prebroken pieces that always came apart the same way, but something that broke procedurally using physical modeling. » – Crysis Designer Diary #1, accompagné du trailer CryEngine 2 présenté à la GDC.



![[TEST] The Adventures of Sir Kicksalot : simple, brutal et étonnamment efficace](https://nofrag.com/wp-content/uploads/2026/05/the-adventures-of-sir-kicksalot-324x160.webp)



![[PREVIEW] Better Than Dead, la vengeance va devoir attendre](https://nofrag.com/wp-content/uploads/2026/05/Better-Than-Dead-10-100x70.jpg)