EA diffuse une newsletter pour Crysis annonçant le ChangeLog du patch 1.2, toujours à venir. Le patch en lui-même est terminé, et il est actuellement en test chez Crytek et Electronic Arts. La sortie ne devrait donc logiquement plus être qu’une question de jours ou de semaines.

Si vous avez la flemme de lire le ChangeLog, en résumé ça donne : peu de grosses modifications de gameplay, beaucoup de petites corrections et améliorations. Le programme complet, donc : [–SUITE–]

  • Fixed potential server exploit that could cause servers to crash.
  • Added mouse wheel scrolling support for server browser.
  • Fixed an issue where in unarmed mode, the character’s arms will suddenly reappear and disappear when picking up and dropping an object.
  • Added new effects for vehicle shattering after being frozen.
  • C4 will now stick to doors correctly.
  • Added new grenade indicator icon.
  • Adjusted explosion radius of grenade launcher to be more efficient vs. players.
  • Added check for players riding on vehicles while not seated to prevent them being killed.
  • Tweaked damage for players hit by vehicles at lower speeds.
  • Adjusted wall collision damage for civilian car.
  • Improved AI machinegun handling (both stationary and mounted machineguns on vehicles).
  • Fixed an issue with « Escort Prophet out of sphere » objective failure causing reloading issues.
  • Added team colors to kill/death messages (explained in detail further above).
  • Fixed some game states not properly resetting after game restart.
  • Fixed issue where VOIP doesn’t work properly on non-dedicated servers.
  • Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
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