Avec pas mal de retard, le premier patch pour PainKiller, numéroté 1.15, vient finalement de sortir. Il pèse 50 Mo et contient moult corrections du mode multijoueur du titre de People Can Fly, ainsi qu’une nouvelle map multi. Parmi les changements en multijoueur, on notera les possibilités de voter dans la console et d’enregistrer des démos, ou encore un nouveau code permettant de tenter de prédire les déplacements.

Le solo n’est pas oublié non plus, avec quelques corrections de bugs et un outil de benchmarking. Pour le téléchargement de tout ça, il y a pour l’instant notre FTP, 3D Gamers et Fileshack.

Merci à Feelx pour l’info.[–SUITE–]Le ChangeLog :

Multiplayer improvements and fixes:

  • NEW: new map, DM_Cursed
  • NEW: full warmup mode for TDM and PCF modes, partial warmup for FFA/TLB/Voosh
  • NEW: demo recording and playback incl. time control (slow down/speed up)
  • NEW: spectator mode with 3 different views: FPS/TPP/Free
  • NEW: voting system, including map change, kickbans, etc.
  • NEW: server info incl. map/mode/fps/etc.
  • NEW: « Disconnect » option in the menu
  • CHANGE: improved respawning logic
  • CHANGE: BrightSkins are On by default now
  • CHANGE: players can now play LAN sessions with no access to the Internet
  • CHANGE: redesigned items/respawns on several maps
  • FIX: teamskins are now correctly displayed for the new players
  • FIX: exploding barrels now correctly remove frags from the dead player instead of adding them to the enemy
  • FIX: SayTeam now works correctly
  • FIX: fake model exploit removed
  • FIX: ElectroDriver autoaim exploit removed

Single-Player improvements and fixes:

  • NEW: benchmarking system for both graphic cards and processors
  • NEW: patching system with supporting .dat files
  • CHANGE: Demon Morph frags now more spectacular
  • CHANGE: players can bind all keys now (like numpad Enter etc.)
  • CHANGE: CD start-up dialogues improved
  • FIX: script error when the player kills PsychoElectro on the electric chair
  • FIX: Babel’s stones now always hurt the player
  • FIX: numerous smaller bugs

Also implemented in the Painkiller 1.15 Update is some experimental forward-looking prediction code. As the name suggests, it’s in the early stages of development, but may help some players – especially those with high ping – to achieve smoother game play. There are known issues with this code (eg. ragdolls move too quickly, code starts behaving incorrectly after longer periods of play, etc.) but it’s in a state that allows some experimentation.

Article précédentUn trailer pour Thief: Deadly Shadows
Article suivantEncore une preview de Thief 3