La bêta 4 pour Natural Selection V3 est sortie dans la nuit. D’après un rapide coup d’oeil sur le changelog, il n’y a pas de grosse révolution si ce n’est que « les combats ont été changés ». La seule façon de savoir ce que ça signifie, c’est de télécharger ce nouveau patch (36 Mo). Et si vous êtes admin : le serveur dédié (37 Mo).

Si vous voulez consulter la liste des changements : [–SUITE–]

Beta 4 changelog
——————–
O Combat changes
O Removed wave spawn to shorten game length (only one person spawning at a time).
O Increased unlock hive ability 3 cost from 1 to 2
O Aliens now gain experience slowly over time

O Bast is back!! Completely-remade ns_bast, with much better server performance/pings (thanks Mendasp and the entire crew!)

O ns_metal update from Quazilin (update 10)
* New « Supply way »
* Smaller « Storage D »
* New res
* More infestation/Tweaks
* Added steam bursts with sfx

O Lerk gestation time lowered from 28 to 20 seconds

O Fixed bug where player angles weren’t set properly on spawn (bug # 559, thanks XP-Cagey!)

O Phase 1 of the Big Unannounced System (BUS)

O Fixed bug where joysticks weren’t able to rotate the player view (thanks XP-Cagey!)

O Fixed voice comm labels so they can be read more easily (always black text).

O Changed commander voice comm label to white to differentiate him (soldiers are blue).

O Reduced number of entities in ns_tanith from 394 to 264 for improved server performance (thanks tommyd!)

O No longer play client-side sparks or bullet impact particles on client when shotgun pellets hit a player or water (graphical bug only)

O Fixed bug where lone marines tended to spawn at some spawns more then others (Combat)

O Fixed bug where pop-up menu costs weren’t visible for alien players (NS mode, bug #471)

O Removed unneeded HL commands (third-person camera exploit, timerefresh, gl_monolights, gl_overbright, gl_clear, cl_nosmooth, cl_smoothtime). Bug #101.

O Fixed bug where marines could phase to a recycling phase gate (bug #554)

O Final version of ns_agora (thanks Kawak!)
– Added more covers in Tunnel and Cargo
– Added new vents
– New Sewer Hive and New « Main Generator » (so there is some changes in the layout for this side of the map)
– Added a ladder near « Freight Elevator Access » , but Marines need to weld a door to acces it.
– The vent leading to « The Wedge » from tunnel is now weldable.
– Fixed « Onos getting stuck » in « The Pit »
– Added/modified lots of little things here and there..

O Removed energy cost for lerk flight (to encourage flight while using abilities)

O Lag no longer allows exploit where research is done on wrong building / current comm chair can no longer be recycled (bug# 199)

O New welder, machine gun, pistol, hmg, metabolize and shotty sounds from MadMaxx
– Tweak welder ROF for variety
– Hand grenade sounds

O Improved HLTV support. Blips still aren’t drawing on the overview map, and some of the UI controls don’t work very well, but it should be useable. More to come.

O Updated ns_eclipse (thanks KungFuSquirrel!)
– New vent added between South Loop/Maintenance Vent and Keyhole
– New vent added between South Loop and Computer Core
– New weldable added on South Loop/Computer Core vent
– Old Triad pits/effects restored
– Old skylights near marine spawn restored
– Restored ns_eclipse.wad
– Various texture usage optimizations
– Adjusted Triad layout to allow better res defense (experimental)
– Restored doors in marine spawn
– restructured active side of Marine Spawn
– Moved Marine spawns closer to CC
– CC moved out of alcove
– Atmospheric adjustments to hives

O Updated ns_veil (thanks KungFuSquirrel!)
– Expanded Marine Spawn
– Lowered « Pink Monster » in Marine Spawn
– Fixed embarrassing « Eclipse Logo Backwards in my Own Map » problem… Doh.
– Removed North Loop
– Texture usage optimizations
– Repaired remaining Onos stick points (I hope!)
– Removed all chairs in front of computer panels
– New vents (find/learn them yourselves )
– Some added infestation in hive areas
– Layout/architecture tweaks near Pipeline
– Weldables added to Nanogrid Status

O Updated ns_nothing (thanks KungFuSquirrel!)
O Elevators changed to func_doors

O Upgrading a turret factory no longer restores all its hit points (bug #539)

O Items no longer sink through the world when placed against slopes, items can now be placed at up to 45 degrees, on stairs, etc. (bug #291, bug #527)

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