mini 2001 07 28 2001 07 19 MAN DOWNHomeLan a interviewé la devteam qui travaille actuellement sur Dreadnoughts, une sorte de mix entre Tribes2 et errr… en fait c’est un truc vraiment très original: des maps gigantesques, des bases volantes que vous pilotez, des jetpacks et des classes. Je résumais le principe dans une news datant de quelques semaines.
L’interview de HomeLan est assez interessante: elle révele quelques détails sur le gameplay, les armes et explique un peu quelles seront les différentes classes:

HomeLAN – How does the class-based design for the game work?

Jason Beck – As mentioned, the different classes of characters provide roles for the team. All have completely unique abilities and will have class-specific weapons available to them. However, our goal is to make each class unique beyond just the weapons they can carry. Currently, we have 7 classes which include a Commander, Combat Warrior, Seige Warrior, Sniper, Assassin, Ranger, and Technician. The Commander’s main role is leading the team and piloting the Dreadnought. This role is vastly different than the others. The Commander is much less combat oriented and will be directing the assault from the Dreadnought, managing the systems, directing energy to the 3 major systems (engine speed, shields, and ship weapons). Essentially, you are « Kirk » on the bridge directing the
action when you play as the Commander..

Sinon, pour les screenshots et les infos, le site officiel de Dreadnoughts reste la référence.

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