Xia update son .plan pour faire savoir qu’id software cherche à recruter un sound designer pour 6 mois et plus si nécessaire :

We’re looking to contract a sound designer to work on weapon sounds, impact sounds, monster sounds, world ambience, machinery, etc for our upcoming game, DOOM 3. Basically, you will be responsible for creating a lot of sounds that will be used in the game.

– ~2+ years professional experience in sound design
– Foley work a plus
– Plays well with others
– Able to work well under stress
– Takes direction well, and is open to suggestion
– Ability to synthesize sfx from scratch using either hardware or software
as well as being able to do new and interesting things with sfx cd’s (We have
a load of Sound Ideas and Hollywood Edge sfx libs) If we don’t have an SFX
lib that you are familiar with, it’s within our budget to purchase things as
necessary.
– Fleshing out the world soundscape using our proprietary tools (Shouldn’t
take you longer than 10 minutes to learn if you are familiar with FPS-type
games)

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