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Bohemia vient de rendre disponible le patch 1.03 pour ArmA 2 : il ne pèse que 135Mo et il y a plusieurs liens de téléchargement sur le forum officiel. Le changelog est plutôt balèze : [–SUITE–]

ENGINE :

New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
New: command line option -showScriptErrors introduced to show errors in scripts on-screen
New: Direct analogue throttle and brake for airplanes now available.
New: More flexible configuration of Flares in the config (brightness, size)
New: Mission name (with * indicated unsaved work) displayed in the mission editor
New: Keyboard shortcuts in the mission editor
Improved: better handling of gravitation for shots (esp. For grenades)
Improved: Building destruction
Improved: Better airplane HUD visibility both night and day
Optimization: Reduced frame stutter near map borders.
Hotfix: Players are forced to reconnect after MP Load on server.
Fixed: no particles effect when hit object with destructNo
Fixed: grenade could destroy a building just by impact
Fixed: grenades may explode only on the final impact
Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
Fixed: missiles should pass through vegetation
Fixed: Player connected to loaded game was sometimes frozen.
Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
Fixed: Possible crash with laser designator active.
Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
Fixed: Infinite looping of commands ‘Stop’ in radio.
Fixed: Leaning ‘limits’ do not work in TrackIR.
Fixed: Clients were often endlessly stuck in ‘Receiving…’ window after MP Load.
Fixed: Rainbow could be visible even with sun below horizon.
Fixed: 3D Editor – civilian and resistance units did not work correctly
Fixed: Sea surface was not rendered in NE area out of map.
Fixed: Terrain surface was sometimes using wrong parallax map.
Fixed: Grenade could sometimes destroy a building just by impact
Fixed: Radio messages sometimes echoed
Fixed: Team switch did not work when player died
Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
Fixed: Prevent killed AI units reporting who killed them.
Fixed: After respawn in MP, player’s tasks, diary content and skills are transferred to the new entity
Fixed: Leaning ‘limits’ did not work with TrackIR
Fixed: MP client frozen in Receiving… Screen sometimes
Fixed: Problems with saving and loading games in cooperative campaign

MISSIONS :

Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
Improved: autosave logic to not save when it was not safe
Improved: Eye for an Eye in Scenarios

MODULES :

Fixed: Warfare fast travel on clients was not using logistic values
Fixed: Warfare money sending
Fixed: Warfare HQ multiple reports
Fixed: First-Aid: Action module caused healing scripts to run twice
Fixed: Supply drop not ending (wrong vehicle class)
New: First-Aid modules work with respawn
New: First-Aid ability to stop healing
New: Added ability to add Support Requests that do not expire.
Improved: First-Aid modules more robust and faster
Improved: Better support for side Resistance in SOM / ACM.

DATA :

Fixed: Invisible driver in UAZ (MG and GL)
Fixed: AI soldiers were able to hear extremely well
Fixed: various minor problems on buildings
Fixed: rocks destruction effect changed
Fixed: penetrability of some vegetation
Fixed: collision geometry of A_BuildingWIP
Fixed: react FSM core conversations
Fixed: cargo animations in LAV25
Fixed: indicators in Ka52 when using NVG
Fixed: cargo animations in BTR
Fixed: Warfare keypoint on Chernarus

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