HomeLANFed interviewe le Mr Public Relation du mod Quake 3 Rally :
HomeLAN – What has the reaction been like to the mod since its release?
Richard Smith – We have had both « worst mod EVAR! » and « best mod EVAR! », whatever that means.
A lot of people seem to have problems with the controls, which are very different from normal racing games because of the limitations of the Q3A engine. But in reality, they’re very easy to use if people would take a little time to learn them, they are after all the same as the original Quake Rally controls. You look where you want to drive, then accelerate, just like normal Q3A.
People have also had a reaction towards the physics and the damage system. The physics are too bouncy and the damage too much apparently. So we’ve listened to the complaints and both these problems are going to be fixed in our next release, with the physics greatly improved.
Finally, sound. We were lambasted for not including sound, even though it was simply because we could neither get a sound engineer, or get the Q3A engine to do something that sounded reasonable. We never thought it was that big a deal, considering that we’re doing this in an FPS engine, we’re not Rallisport Challenge, and we changed so much else about the original game. So that’s included in the next release as well.
Ca me rassure un peu de voir que je ne suis pas le seul à trouver ce mod quasi injouable (et en tout cas pas fun du tout). On verra ce que donneront les prochaines release de cette beta mais pour l’instant, je trouvais le premier Quake Rally bien plus abouti. Quoiqu’il en soit, je vois mal comment ce genre de mods pourraient passer le stade de simples curiosités.




