Un programmeur de Respawn est interviewé par un magazine officiel Xbox. Les questions tournent donc toutes autour des spécificités du jeu sur Xbox One, et notamment l’utilisation du cloud Microsoft par le jeu.
We’re using a dual-core server to run all of our matches, so there’s really a significant amount of CPU available to us, and we use that for the AI and the player code and all these kind of things, and we have a lot of bandwidth on these servers.
All these things are what actually let us have all the AI and all the players and huge Titans running around with all these physics. The extra bandwidth is what lets us fill the world with moving things, and the available CPU is what lets us do things like AI, you know? And it’s not just a bullet flying through the air, that’s moving and causing network data, it’s an actual AI that’s making decisions and trying to shoot at things and looking around.
En passant, des participants à l’alpha sur Xbox One font tourner quelques captures d’écran.







