Codemasters sort 2 nouveaux patchs pour Operation Flashpoint, qui porteront successivement la « Game of the Year edition » et le « Resistance add-on » à la version 1.90. C’est téléchargeable chez 3D Gamers :

La liste des changements en détails est disponible dans la suite de la news.
[–SUITE–]***** OPERATION FLASHPOINT: RESISTANCE Upgrade 1.90 README *****

This package will install RESISTANCE Upgrade 1.90 to your Operation Flashpoint directory.

REQUIRED:
=========
ORIGINAL VERSION OF OPERATION FLASHPOINT AND OPERATION FLASHPOINT: RESISTANCE.
You have to have OFP: Resistance installed before aplying this patch. If you have 1.85 patch installed you can still upgrade to version 1.90 with this patch – look at « BUG FIXES AND IMPROVEMENTS IN 1.90 » section to see what is new.

More info about upgrades and patches can be found on www.codemasters.com/flashpoint or www.flashpoint1985.com.

BUG FIXES AND IMPROVEMENTS IN 1.90
==================================

1.90 – Fixed: MP: Flying ammo crates or jumping vehicles caused by inconsistent terrain roughness determination.
1.90 – Fixed: MP: Cheating opportunity fixed: setPos can be no longer used to change position of objects that are part of landscape.
1.90 – Fixed: Improved text drawing in atypic resolutions like 1600×900.
1.90 – Fixed: Keyboard rudder control enabled while taxiing.
1.90 – New: Servers checks if world file (.wrp) used by client matches server version.
1.90 – New: MP: Added server.cfg array checkfiles[] – list of files that should be checked for each player connecting. Example: checkfiles[]={« HWTLdtadata3d.pbo », »dtadata3d.pbo »}
1.90 – New: MP: Added #debug checkfile command. Server admins can use this command to check if any file used by clients matches server version.
1.90 – Added: functions isEngineOn, engineOn
1.90 – Fixed: Message « Player … is loosing connection » isn’t write for server now
1.90 – Improved: Adjustable 2D viewport – improved support for Surround Gaming.
1.90 – Improved: Better airplane AI dogfighting.
1.90 – Fixed: Airplanes try to avoid mid-air collisions.
1.90 – Fixed: Tank and car exhausts did not work (introduced in 1.85)
1.90 – Fixed: createVehicle may be used to create shells and other non-ai vehicles.

1.89 – Fixed: XML download for Linux (can use no-protocol URI and proxy-server).
1.89 – Added: Item « proxy » added to Flashpoint.cfg to enforce proxy server used to download xml squad page etc.
1.89 – Fixed: It was impossible to climb some very steep stairways.
1.89 – Fixed: Helicopers appeared white on radar after Load/Retry.
1.89 – Fixed: onMapSingleClick handler is now saved when saving game
1.89 – Fixed: createUnit init string was not transferred in MP games
1.89 – Fixed: Joining to DirectPlay sessions through ingame browser often failed
1.89 – Improved: Slow plane takeoff improved, added more adjustable config parameters.
1.89 – Fixed: Chat sound more quiet.
1.89 – New: Adjustable plane wheel steering (wheelSteeringSensitivity). Should make big plane taxiing possible.
1.89 – Fixed: Resource cheating now shows « Modified config » message.

1.88 – Added: Dedicated server command #debug (userInfo) (Requires 1.87 client)

1.87 – New: Server can determine max. size of any single custom file acceptable on the server.
To do this add line MaxCustomFileSize=size_in_bytes into Flashpoint.cfg file.
Users with custom face or custom sound larger than this size are kicked when trying to connect.
1.87 – Fixed: Too many dead bodies were kept on server in 1.85.
1.87 – Added: Dedicated server command #debug (console, totalSent, userSent) (Requires 1.87 client, client output sent to OS using OuputDebugString)

1.86 – Fixed: Parachutes no longer smoke when destroyed.
1.86 – Added: function sideLogic
1.86 – Fixed: On dedicated server with mission rotating, after #login and #missions no missions appears

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