The Electric Playground interviewe le réalisateur Turok Evolution, un FPS qui sortira avant la fin de l’année sur XBox. Une seule question a attiré mon attention :
SS: A lot of emphasis is placed upon trees and how they can be used strategically. What’s the deal… got a bunch of horticulture fetishists on the team?
AJ: Have you ever played in a game where the terrain was visually stunning, but you wanted it to react more to what was happening in the game and you as a player? When making the decision to use the trees as weapons, or just for the trees to react when shot upon, we had these wants as game players. We want the player have fun with the trees, it’s very fun shooting a tree down onto an enemy or just having it fall when shot!
Cette histoire d’arbres me laisse sans voix…




