Stephen Townsend s’est laissé interviewer par EAGames à propos de Medal of Honor, Allied Assault. Pas de scoops et toujours aussi peu d’informations sur la partie multiplayer.
Q: What types of new features does Allied Assault introduce to the franchise? What is your favorite feature?
ST: Allied Assault builds on the gameplay established in previous games of fun missions filled with incredibly intelligent enemies. The biggest addition is the « Allied » in Allied Assault — you now have AI troops fighting with you, not just against you. One of our favorite missions at the Studio is a level called « Sniper Town » where the player hooks up with a demoralized and frightened squad of American soldiers that have been separated from their unit. The player can simply choose to ignore them and go about fulfilling their original orders, or they can join up with the guys and shepherd them through this incredibly dangerous environment filled with German troops and armor — and a few elite Nazi marksmen hidden in some very choice spots. If you choose to help the squad, the results (from a gameplay perspective) are quite amazing. With Allied Assault, the game world feels much more alive than it ever has before.
Ce FPS basé sur le moteur de Quake3 devrait sortir à la fin de l’automne 2001.




