La fameuse mise à jour de Day of Defeat: Source est disponible comme prévu depuis hier soir. Les principaux ajouts sont bien entendus le nouveau mode de jeu (Detonation) et les deux maps qui vont avec. En plus de ça, il y a également quelques ajustement de gameplay, corrections de bug et tout le tralala habituel.[–SUITE–]

Added new Detonation game mode
Added two new Detonation maps: Jagd and Colmar
Added film grain and color correction cinematic effects while in spectator
Optimizations to the player animation blending system
Improved bullet and melee attack hit detection
Shortened the BAR reload time
Reduced recoil and fire delay on the Garand
Added CVAR cl_autorezoom – set to 0 to not rezoom sniper rifles and rocket weapons
Added new image-based texture blending shader
Added new light warping shader
Added new phong Shading/Rim Lighting on player models
Added support for bloom on DX8 video cards
Added vertex lighting to props
Fixed a case where players could get under terrain in Argentan
Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
Added blocking walls to enemy spawn entrances
Fixed stepping over window ledges in Avalanche

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