Eurogamer fait un grand tour de Deus Ex Human Revolution avec une preview, une interview qui parle d’audio et une interview qui parle (ENFIN !) de gameplay, après des mois d’interviews consacrées au style graphique d’un jeu qu’on n’a toujours pas vu en mouvement. Une fois n’est pas coutume, on vous recommande de lire le tout : Eurogamer a pu voir tourner le jeu et les articles sont plein d’infos.

Un exemple tiré de l’une des interviews :

In terms of how the game is open, and the experience of playing the game, one example I can give is in Detroit. It’s early on in the game and as ever you have objectives: when you’ve done A you can move on to B and C.

The thing is while you’re doing A you can come across something, and can hack it and shut it down. If you do that then right away one of your colleagues will call you and ask, « Jensen, what did you just do? » You say: « I don’t know. There was this switch and I shut it off. »

But as you progress and do the other objectives it becomes clear that what you’ve already switched off is actually the final objective for the map – only you did it at the start. So basically we support players that maybe go left when they’re meant to go right, when it makes sense, as much as we can.

Et un autre :

we have one mission in Detroit when you’re meant to go into a morgue in a police station. It’s been locked down, but you’ve got to retrieve some data. You can decide to go through the main door and through the police offices, but one officer will ask you to stop and not go beyond the lobby.

You can decide to go further, but you’ll go into combat. Also though, there’s a desk sergeant in the lobby that you can talk to – and if you do then you’ll discover that Adam Jensen knows him.

They have a past together so you try to convince him to let you into the morgue; all the time though he has a grudge against you from something that’s in the background story.

There are different ways to convince him – through full dialogue, or maybe with an augmentation that allows you to convince him… more heartily. If you do that then he’s going to get really mad, and threaten just what will happen the next time he sees you.

So, much later on in the game, you might bump into him again – and he will have lost his job and he won’t be very happy. Alternatively, you could have just found access to the morgue through the sewers.

Bon, il n’est pas sûr non plus que toutes les missions laissent à ce point le choix au joueur, mais Eidos Montréal semble clairement vouloir respecter le nom Deus Ex. Ce qu’ils respectent un peu moins, c’est George W. Bush, comme on peut le voir dans l’un des artworks ci-dessous.

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