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[INTERVIEW] GTFO: The promise of a cooperative hardcore FPS

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Thanks to 10 Chambers Collective, answered by Simon (Music and game designer). NoFrag: Hello to the whole studio. Thank you very much for agreeing to do this interview. Could you introduce the team? How many people currently work at 10 Chambers Collective? Simon of 10 Chambers Collective: 10 Chambers Collective consists of nine people. That even includes marketing, biz dev and administration! NoFrag: For our readers who are not familiar with GTFO,...

[Interview] NoFrag meets New World Interactive to discuss Insurgency: Sandstorm

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Hello, English speakers. Here is an interview conducted by NoFrag. We are a french site dedicated to FPS. NoFrag: Could you please introduce the team? how many people are currently in the dev team of Insurgency: Sandstorm? NWI:Of course, New World Interactive currently has a total team of 36. This includes both full-time employees and remote freelancers. The vast majority of our team are development focused however there are also...

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[INTERVIEW] Discussion with the CEO of the studio behind Deep Rock Galactic

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Arrived in early access on Steam in February 2018, Deep Rock Galactic has followed a rather exemplary journey until today. It is slowly approaching its official release as it accumulates its updates. The opportunity to take stock with Soren, CEO of the Ghost Ship Games studio that develops the game. Can you introduce the team to us ? How many people works for Ghost Ship ? Where do you come...

[Interview] NoFrag meets Triternion to discuss Mordhau

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Hello, English speakers. Here is an interview conducted by NoFrag. We are a french site dedicated to FPS. NoFrag: Hello for the second time! The last time we talked (February 2018) you were about ten people on the team. Has the team evolved since then? Triternion: We’re still the same team, it’s a good, manageable size for us, and we complement eachother well. NoFrag: We are a few weeks away from...