« Colantonio said, his other big regret was being unable to create a successful back-flip animation in a first-person game. » Résumé d’une conférence GDC sur Dark Messiah.
« Colantonio said, his other big regret was being unable to create a successful back-flip animation in a first-person game. » Résumé d’une conférence GDC sur Dark Messiah.