GameON a interviewé John Mullins, le vétéran des Green Berets qui a travaillé avec Raven Software sur Soldier of Fortune 1 et 2. Il y explique qu’une guerre se gagne avec l’infanterie et les combats au sol et qu’on ne pourra jamais recréer dans un jeux vidéo la tension qui régne sur le champs de bataille:

[…] how has warfare changed since you last were on the field? How do you think large-scale conflicts will be fought in the coming decades?

Warfare hasn’t changed. Weapons have. But in the final analysis, the war is always going to come down to the guy on the ground. We face a determined and skilled adversary. Some people speak of them as fanatics. They would call themselves dedicated, and with that I would not disagree. We must not underestimate our enemy. And we must fight him, not by lobbing a few cruise missiles and declaring the war over, but by being on the ground, fighting often man-to-man, absorbing casualties. It will not be a “clean” war. It will not be a short war. It will be a war fought with a determination not seen for many, many years.

And I intend to be a part of it.

[…] What do you think is the most difficult bit of real-life combat and war tactics to be adapted to a videogame?

Fear. I hear all sorts of people talk about “how real it was” when they watch a war movie. “Just like being there”, they say. No, it’s not. And can never be, unless you’re being shot at and shelled while you’re watching the movie or playing the game.

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