Joint Ops vient de sortir aux USA et déjà Novalogic lui sort un patch. On y trouvera quelques petits changements et une poignée de corrections de bugs. À vrai dire, ça ne nous intéresse pas vraiment : la version de Joint Ops qui sortira en France fin août sera très probablement déjà patchée.
En attendant, les amateurs peuvent télécharger les quelques Mo de la mise à jour chez Novalogic, 3D Gamers, Worthplaying, Gamer’s Hell ou Fileshack (inscription obligatoire).[–SUITE–]Le Changelog :
- New Features:
- Goals now transmit in Co-Op mode. Hit your Goals key to see them (defaults to G)
- Users can now double click the NW menu to join a game, instead of having to click “Join”.
- Added a death animation when users hit CTRL+R.
- Changed the player’s square color while attached to vehicle. (Now has a white “X” on it)
- Added a new large map to the “M” key.
- Added in files that did not ship with the game that can be used for user created maps, in anticipation of the mission editor being released in the near future.
- Added a “distance to” in meters on the outside of the spin map for command points off the spin map.
- Added a command line command to allow the users to host without running the system test. Add a “/serveonly” to the end of the “Target” window in the Joint Ops shortcut to enable a serve only build.
- Fixes:
- Waypoints now work correctly in Co-Op. They now auto-advance when users get within the waypoint area.
- Medic revives now work in Co-Op.
- Got letters of enemy command points to display on respawn screen




