Alors que la version 2.1 de Battlecraft pour Battlefield 1942 vient de sortir, EA sort pratiquement en même temps Battlecraft Vietnam 1.0, qui tiendra lieu d’éditeur de maps à Battlefield Vietnam. Il semble s’agir tout simplement de la version qui est disponible avec le jeu.
Si, nonobstant ce point (et le fait que vous avez précisément besoin de Battlefield Vietnam pour créer vos maps), vous souhaitez tout de même télécharger ce Battlecraft Vietnam 1.0, vous pouvez choisir entre EA.com, 3D Gamers et notre FTP.[–SUITE–]Le ChangeLog :
- Redid object list for new objects in BFV B3
- Added new SkyFog paramter to available skies in .cfg. SkyFog from specified sky set will now be used as fog color.
- Disabled shadow generation processes
- Fixed team insignias to be seperate. Must delete bfvietnam.cfg and create a new one.
- Fixed Operation Flaming Dart does not load. Stops somewhere after « Loading Growth… » and never finishes loading or crashes
- Added Load Error logging.
- Fixed Landing zone albany says it can not find overgrowthmap file on load, then load of map completely aborts.
- Fixed Transparency detection on objects
- Upgraded detail texture from one of the BFV maps for default and urban textures.
- Fixed Khe Sahn displays assertion failed in spawns.cpp on load
- Changed game.setViewDistance to game.ViewDistance in init.con.
- Changed renderer.globalAmbientColor to renderer.SecondaryDiffuseColor
- Changed renderer.animatedMeshAmbientColor to renderer.LMambientColor
- Removed water.lightDirection
- Removed water.specularEnable
- Removed water.texLayer1
- Removed water.texLayer2
- Removed water.normalMap
- Removed water.scrollDirectionNormalmap
- Added water.color setting
- Added water.watercolordepth setting
- Added native terrain shadow rendering system
- Updated Battlecraft Users Guide
- Removed fog rendering in the object browser
- Fixed Vespa land vehicle mesh in .lst
- Fixed Zsu land vehicle mesh in .lst
- Fixed Mig21 air vehicle mesh in .lst
- Fixed Purple object spawns
- Added option to auto-select items in the OB when edit from properties dialog
- Removed CQ check from Soldier and object spawn dialogs
- Changed tips for BCV
- Fixed credits dialog to have BFV graphic
- Added undo for Growth Mapper
- Fixed team change to write insignias and such
- Added option to abort an application closure
- Added new shadow color drop to shadow properties
- Added option to growth tools to switch multi texturing mode





