Le site officiel de World War 2 online annonce une release du patch 1.2 en début de semaine prochaine. La liste des corrections et des rajouts est tout simplement affolante…

Grenades and satchels are working, and debug there seems to be going well so far. We are also testing the initial scoring systems. Kills, damage, vehicle types etc. This is where we need to do a lot of testing prior to delivery to the closed beta team. Although we want to get this patch out ASAP, we also want it to be solid and well-tested. We have to ride the wire on this, as I am sure we could test for a long time. There are a lot of little fixes in this update as well, some stuff that isn’t on the big radar but we were able to get to. Here’s a snip of SOME of the bugs we squished from the readme:

[–SUITE–] -Improved the way induced drag was calculated on all airframes.
-Yaw stability has been adjusted for all airframes.
-Found the Bedford truck to be a bit overweight, put it on a diet.
-Adjusted the weights of several of the tanks.
-Gauges on all the planes should be functional and accurate.-All German AP rounds, with the exception of the Tungsten Carbide rounds, now have a small HE bursting charge, as they did historically.
-Fixed some keymapper issues and added a function that allows a player to map « % of effect » to a key hold-down at per second resolution.
-Fixed a few strat issues, Russian flags and non capture-able facilities.
-Fixed a bug that made troops invisible/invincible when riding vehicles.
-Fixed a bug that allowed troops to « run over » other troops and kill them
-Fixed a bug that placed ground clutter (bushes etc) in different spots on various clients. All clutter should draw in the exact same place for all clients again.
-Fixed a bunch of FB spawn errors that made these bases difficult to spawn vehicles.
-Optimized loading routines at spawn and « de-spawn ». Times should be shortest when re-spawning to the same area that the last sortie ended.
-Fixed a bug that killed airplanes when dragging a wing at any speed faster than 60mph. This should allow belly landings.
-Fixed a slight bug in Aircraft gunsights that distorted the rings.

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