Hellgate Guru interviewe Bill Roper qui parle essentiellement de l’aspect RPG du jeu. Normal, me direz-vous, sachant qu’il s’agit d’un RPG et non d’un FPS. Erm, certes. N’empêche que c’est loin d’être inintéressant et que viendra probablement un jour où RPG et FPS deviendront intimement liés. Bref, un petit extrait concernant les compétences :
An important note is that just like the rest of the game, we’re looking to bring the randomization and rarity elements to skills in Hellgate: London. This means you may randomly find a skill during your adventuring (as opposed to training it up in the usual way) and there is also a chance it will have some random, rare property about it. For example, instead of just having a Fireball, you might find an Exploding Fireball, or a Homing Fireball, or perhaps a Toxic Fireball. This will mean that characters that have followed the same skill path may still be quite different and unique.





