Décidement j’ai du mal à comprendre Dynamix. Depuis la date de sortie de Tribes2 tous les patchs ont amené leur lot de nouveau bugs. A un moment ils ont même du créer un reverse patch tellement le jeu était devenu injouable.
Et puis soudain, ils sortent un patch qui rend Tribes2 beaucoup plus stable. Seulement voilà, au lieu de nous faire downloader le patch par l’auto-updateur ils préférent le batiser beta patch et le rendre accessible uniquement par un DL manuel. Résultat: seule une toute petite minorité des serveurs sont acctuellement patchés.
C’était il y a une semaine. Aujourd’hui, au lieu de sortir un nouveau patch non beta pour en faire bénéficier toute la communauté, Dynamix décide de sortir le beta patch 2. Vraiment n’importe quoi… A croire qu’ils ne croient plus du tout leur développements et sortent les patchs en tant que Beta pour ne pas avoir a en assumer la responssabilité.
Pour lire les modifications apportées par ce beta patch 2 cliquez ici => [–SUITE–]Bug Fixes
- Fixed a rare problem that could cause a client crash while the server is resetting.
- Fixed a problem with the ELF gun effect that was causing hangs.
- Telnet can now be used to set passwords for PURE servers so that they can be used for match games. (command line option…see the post in T2FAQs called « How do I TELNET INTO A PURE SERVER? » for more information on how to use this ability.)
- The « cloning » issue (where players could clone themselves by dying, going to the CC with the CC camera showing themselves, spawn, and flicker back and forth to the CC) is now fixed and no longer occurs.
- Another « cloning » issue which occurred when the Tourney Admin would switch teams for players is fixed and no longer occurs.
- Fixed a bug where, when a client joins a server where the client does not have the map being run on the server, the client hangs while loading. This now elegantly exits instead of hanging.
- Fixed an issue where the last few characters of the Server Info dialog would be cut off.
- Fixed a situation where a blank error box could occur if CD key not entered properly when creating an account.
- Sensor rings will no longer show up on the Command Circuit if the generators are not powered.
- There was a rare bug where, if a player was standing in a force field’s position when that force field went from a depowered to powered state (in otherwords, if the gens were repaired while he stood in the FF position), then the player would be stuck forever. If this case occurs, that player will now be destroyed.
(improvement)
- Added observer points to Tombstone (it previously had none).
- Grenades tossing is slightly improved. The grenades will throw farther with less time spent pressing the grenade key. (They still have the exact same minimum and maximum throwing distances, it’s just easier to throw it out to max range now.)
(community)
- Player histories are now accurate. (edit…more accurate…there are still some issues)
- Preferences in the FORUMs should be fixed now so that they stay in existence. The sort is the only exception. That will reformat each time you enter the FORUM and you will need to select whichever sort your prefer at that time.
Remaining known issues:
- Highlighting dead player in commander map, while you are dead yourself, creates obsever problem.
- (community) Player histories are still not accurate.




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