Gamespot a interviewé plusieurs game designers connus afin de savoir en quoi consiste leur profession. C’est en anglais, pas très rigolo à lire et bourré de banalités… Chris Avelone (Planescape Torment) énumére les points fort d’un bon concepteur de RPG :

First off, if you’re interested in story and world creation, I would recommend trying to get established in the pen-and-paper game industry or in books or novels. Game design requires a love of game mechanics, lists, and tons upon tons of rule sets. If you’re interested in computer game designing, then here’s what we look for/what you should focus on:
1. A love of RPGs.
2. A critical eye for RPGs (and, preferably, other games as well), including feel, interface, pacing, weapon balance, level design, and so on.
3. Good design skills. Not only do you notice the elements mentioned above, but you can also implement them well. Know and recognize game clichés.
4. Good writing skills.

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