Le deuxième patch pour Serious Sam 2 est prévu pour la semaine prochaine. Il propose essentiellement des améliorations pour la partie multiplayer. Le readme : [–SUITE–]
Serious Sam II 2.066
added dedicated server support (see DedicatedServer.txt in the patch)
vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement
server list can now be properly used with the mouse
fixed scrolling of some lists (levels, profiles)
swapped function of up/down arrows in some menu screens
options boxes (yes/no and similar) now cycle options – selecting the last option and going to the ‘next’ one will go back to the first option and vice versa
Netricsa icon will no longer appear if subtitles are turned off
playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats…)
difficulty setting wasn’t properly restored when loading a saved game
match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn’t match the clients
version number in the main menu is now more visible
added a beep sound when a new line appears in the chat console
added support for resolutions with strange aspect ratio (namely, 1280×1024).
in cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen
added an option to profile settings (« always pick up items ») to disable picking items when not needed (e.g. ammo if already at max ammo)
servers can now be password protected via the ‘net_strConnectPassword’ cvar
to join a password protected server, the client mus set the password string to ‘net_strConnectPassword’ cvar
added the ‘samListPlayers()’ console command to list all players in format ‘playerindex: playername’
bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization)
added controling compatibility mode for DirectSound mixing (« software emulation » in « audio options » menu)
fixed problem with sound playback and mouse input on multi-(core-)CPU systems
fixed wrong performance detection on Intel integrated graphics chips
fixed wrong profiler timings under dual-core CPUs
when toggling HDR mode while using FSAA, cfunc ‘gfxRestart()’ is now required
weapon can’t be changed while recoiling
added message for recently picked items
game can’t be quick loaded in multiplayer
fixed jerky movie playback on slower CPUs
added option to automatically quit the game after demo benchmarking is finished (cvar ‘bmk_bAutoQuit=1’, best to use it as command line param, « +bmk_bAutoQuit 1 »)