Le patch 2.00c pour Savage pése moins de 1Mo, son changelog ne fait que quelques lignes :

2.00b to 2.00c Changelog
– Fixed a flaw in the reliable packet sending code which was causing clients to
sometimes get dropped between maps or receive bad data on a server connect
– Fixed a bug where the world config file wasn’t getting loaded on the server,
causing servers to use the wrong farclip setting when determining which data to
send. This fix should reduce traffic somewhat.
– Added extra client side network debugging info when cl_debug and
con_developer are on
– Never add teammates to the client’s exclusion list
– Added in some extra information for people running « speedtest » demos, namely
average FPS and total frame count, so clients interested in that may want to
download this patch also

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