Et voici la Nième interview à propos de C&C: Renegade et cette fois-ci ca se passe sur PCZone. Personellement, je me demande comment la devteam peut supporter d’avoir à répondre sans cesse aux mêmes questions (et moi je me demande comment je fais pour lire sans cesse les mêmes réponses). Un petit extrait histoire que ma news ne fasse pas que 3 lignes:

PCZ : What multiplayer modes will there be? In team games how many players will make up each side [i.e. is there going to be a limit]?

Dan : We’re going to have some awesome C&C style variations on the popular multiplayer games. For instance, instead of Capture The Flag, we’ll have Capture Dr. Mobius. Dr. Mobius was an eccentric scientist from the first Command & Conquer, the man who first declared Tiberium to be a dangerous substance. In Capture Dr. Mobius, he’s basically a moving flag that you’ll have to escort into your base. We’ll also have the traditional Deathmatch, King Of The Hill, and co-operative play through the single-player campaign.

The most exciting multiplayer mode we have in store is C&C mode. In it, two teams of players – GDI vs. NOD – attempt to destroy the other’s base. Each base functions in a fashion similar to a typical C&C base: Harvesters gather Tiberium and take it to the refinery for processing, power plants supply power to other base structures, etc. As part of the game, you can ‘purchase’ different character classes (Engineer, Rocket Soldier, etc.) and vehicles (Tanks, Buggies, etc.) with credits earned from kills or from Tiberium processed from your refinery. To win, you must destroy all of your enemy’s base buildings, or place the ‘end game’ beacon (Ion Cannon or Nuke) in the enemy base.

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