Aujourd’hui Quake fête ses cinq ans d’existence. Pour célébrer l’évenement Methos Quake a posté une longue news dans laquelle on trouve entre autre une interview de Romero et Willits ainsi qu’une historique très compléte de la série Quake123. A lire absolument.

Methos: Since games tend to evolve as they are being designed. What was the Quake team’s original thoughts on what Quake should or would be like when it was finished? How close was it to the final product?

Romero: Quake’s design was VERY different from the game that was released. It was much more of a D&D-based game with a main character named Quake who had an awesome hammer that would grow in power as the game progressed. At one point in November 1995, we decided to change the design to something we were more comfortable creating — FPS weapons with a few twists. After the major redesign, the game underwent a few more smaller redesigns (to cut down development time) and we released the Quake that everyone knows today.

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