Beyond 3D a interviewé l’un des programmeurs du Serious Engine 2. C’est absolument passionnant…
Finally, could you tell us the length of a typical SM 2.0 shader in SS2 and perhaps the maximum vertex count used by the game?
Lemme check… lets see…. SM2.0… SM2.0… (it’s hard to find it around here, since we still have a lot of 1.x shaders :)… OK, I think it’s something in the range of 15-20 instructions. But, as I said before – the shader that really raped high-end GPU was the one with 8 texture fetches (and only 25 instructions!).
… à condition de comprendre de quoi ils parlent.





