CVG a interviewé le co-fondateur de Westwood (Louis Castle). 95% de l’article concerne la sortie de C&C:Renagade : Louis explique pourquoi après 4 ans (doh!) de développement il n’est pas possible de piloter un véhicule volant et pourquoi la campagne single ne vous permet de jouer que dans un camp. Le plus intéressant est tout de même le passage ou il explique que le jeu cible avant tout les fans de C&C. Comme quoi, il n’est pas dupe et il a conscience que la majorité des joueurs de FPS trouvent ce jeu médiocre :
Do you think Renegade will appeal to Command & Conquer RTS fans as much as FPS fans?
Louis: It’s probably not the most popular thing to say but I will say it: with Renegade we are aiming at our Command & Conquer customers. We built this game for them, we designed it because of input from them, and it’s always been about those players. We recognise that a lot of those people like action games, although having said that a lot of them have said that they don’t like current first-person action games because they’re just too hard – that’s why we have difficulty levels and a multiplayer mode that rewards teamplay. What we didn’t expect though was a bunch of guys around the office who are Counter-Strike freaks to fire up a Renegade multiplayer server every night instead. Every day there’s a Renegade server up and running. We’re really happy if FPS fans go nuts about it, but the ultimate goal was to bring Command & Conquer players into the action world.
D’autre part, il explique que tous les futurs jeux de Westwood utiliseront à présent un moteur 3D. Même pour le prochain RTS de la série C&C : l’interface sera en 2D mais le jeu en 3D.




