La devteam de H&D2 a récement viré son lead designer. 3DA a décidé d’interviewer le chef de projet de l’équipe pour comprendre les raisons qui ont motivé de cette décision. De plus, ils font le point sur l’avancement du projet et sur les points forts du jeu:

Petr Vochozka -When we released H&D1, we were very surprised at how popular the game was. For H&D2, it’s the chance of our lives to show the people that we are great game developers and all the team members take this very seriously. There are not many changes since the original H&D1, but everything is improved. I would like to make a comment on each part.

  • controls are now more intuitive, we use the roll bar, you simply point to an object and a list of actions you can perform is displayed.
  • story – there is a great background story in the game, everything you do makes sense
  • graphics – very much improved – shadow maps, realtime shadows, single mesh characters, more than 150.000 faces per mission. Anyway, its better to look at the screenshots attached
  • animations – we bought our own motion capture studio, so we can recapture any movement we are not satisfied with whenever we want, for no extra cost
  • engine is totally new, we use the same engine for Mafia and other games within Illusion Softworks. It’s being developed by four extra people and it’s tweaked to a maximum. We don´t know about any other engine which is so good for both indoor and outdoor, and runs also on Playstation2 and will run on X-Box
  • code – there are 5 programmers working on the game (apart from engine programmers – they are extra) and they have enough time to polish their code. As for the AI, one person is doing just the AI full-time
  • music is now composed by Czech musicians and played by a live orchestra

So, I wouldn´t say anything is more tuned than the other, everything is improved a lot.

On apprend aussi qu’ils ciblent fin octobre pour atteindre le stade d’alpha et si tout se passe bien, en 4 mois le jeu passe en Gold. L’article est agrémenté de trois screenshots exclusifs :

mini 2001 10 21 HD2 1 1 mini 2001 10 21 HD2 2 1 mini 2001 10 21 HD2 editor 2
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