La devteam de Tribes2 travaille à plein régime pour corriger les quelques bugs détectés après la sortie du jeu. Les patchs pleuvent, heureusement que le jeu s’update automatiquement quand on le lance. [–SUITE–]La liste des corrections apportées par le dernier patch:

1) Auth servers are handling load well now.
2) Fixed an Unhandled Exception that involved people not having the proper AVI codec to play the intro movie. This should no longer occur. If you don’t have the proper codec (most people do have it), then the movie will not play at all, but you won’t crash.
3) Resolved a problem with the autoupdater so that patches are applied correctly. Previous to this fix, if the user had run the game BEFORE getting a patch (i.e., played single player or LAN), then their DSO files were not being properly patched and this caused many issues for the user. This will no longer be a problem. It’s very likely that this was the cause of one of the Unhandled Exceptions that people were getting.

Additional information:
a) We *just* fixed (minutes ago) the Redjack issue. We should have another patch in the next day or so with that fix in it.
b) We’re a good way toward getting the rest of the community up and running again (EMAIL, FORUMS, and BROWSER). But it will still be a day or so before that happens.

Meanwhile, the News feature will keep you updated, the Chat is available, and of course, so is the Game. Go play!

Et la liste des bugs qui seront corrigés par le prochain patch (vendredi)

1) Redjack…we fixed it today…but too late for tonight’s patch. It will be in the next patch.

2) Joystick support…it’s in now…but we’re improving it for Friday.

3) The Direct IP Connect is slated to go in. I have to talk to the programmers some more about it, but it’s an « oops ». We honestly and simply forgot to put it in. (I know…VGE…but sometimes that stuff happens.)

4) Stopping a refresh will be possible on Friday also.

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