A la fin du GDC, Warren Spector (Deus Ex) et The Doug Church (Thief) se sont assis face à face afin de critiquer le jeu de l’autre. Joystick101 a essayé de retranscrire cet étrange duel. Extrait :

Warren: Why can’t I fight my way through a Thief mission?

Doug: Well you can… but you’d be playing your own game. The game isn’t about defeating the AI, they’re foils like you said… not the enemy. The AI could defeat you if we wanted it to. « I think I hear something … pause pause pause », « I better investigate … pause pause pause… » « I guess it was rats … Loud footsteps ». Thief is a game about territory. In each game the player and the AI have their safe zones, but to get to the player’s goal they need to adjust that territory by changing the environment.

Warren: How is standing and waiting fun?

Doug: Make the player about to do something. Those moments are loosing someone and waiting for the AI to calm down, or waiting to bonk someone on the head when they turn around. We have to provoke those feelings in the player to make the game fun.

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