PCIgn a publié une nouvelle Developer Diary dans laquelle Jani Penttinen (3D Engineer) explique pourquoi ils ont développé leur propre moteur 3D au lieu d’utiliser Q3, Unreal ou Lithtech. Il discute aussi de quelques caractéristiques propres au moteur:

Another great advantage I’m sure that you guys will appreciate is that once the level loads and drops you into the game, there are no load times. So if your mission takes you into the Temple of Nod or into a Tiberium refinery, you enter that building without having to wait for your PC to access additional data to go inside. And some of our levels are huge, a lot larger than you’d see in traditional FPS games. Luckily, they’re full of secondary missions that will give you a Humm-Vee or a tank when you complete them, otherwise Havoc would have one long walk!

Le jeu devrait sortir d’ici 6 mois (premier quadrimestre 2002).

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