155&Rising vient d’écrire dans sa colonne une preview de la futur release de Threewave, le mod Quake 3 qui réunifie le CTF de Quakeworld, Quake 2 et Quake 3 Arena.

The first map pak which went public last month took up a large part of the six week period, giving us a good taste of what’s to come, with the quality level already well above standard. Refined versions of the classic Japanese Castles, Schadenfreude and Devolved accompanied by the sparkly new Hot/Cold Crossings made for a varied, spatially simple but tactically complex collection that finally gave the CTF community a good reason to play Quake 3. They play in a homely, familiar fashion despite Quake 3’s relatively different feel and style. The early gripes regarding jump pads and the current lack of a grapple option dissolve away quickly in vanilla q3ctf as you ride what seem like waterslide smooth flag runs, where every corner can be cut and every jump pad rj’ed. No more two minute home runs, just lightning fast, knife edge scrambles to glory.

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