The Circle, un fansite de la série Thief (Dark Project en France, à cause d’un commercial fou), propose une longue litanie de questions (et de réponses) sur Thief: Deadly Shadows, actuellement en cours de confection chez ION Storm Austin. Au total, on compte 80 questions auxquelles a répondu un développeur du jeu.
Florilège :
Are the levels larger than those in Invisible War?
Yes; in general, Deadly Shadows has more gameplay space per map load than Invisible War did, due to improvements in the technology and specific content trade-offs.Is 1st person fully supported?
Yes, absolutely. The PC game will ship in 1st person by default, and you literally will never be forced to spend an (interactive) moment in 3rd person. Garrett’s body is visible, of course, as per the body awareness topic. The Xbox version will ship in 3rd person by default.When Garrett bumps into something, like a table or chair, will he exert the same amount of force as alex in IW? I mean will the object just kinda rock for a sec or will it go flying?
Physics will be considerably more, well, subtle, in DS. Especially as pertains to Garrett’s personal impact on furniture, et cetera. However, you will have other tools to create a more dramatic or deliberate impulse, but I can’t go into the details because they’re being worked out at the moment.Will Garrett have any dynamic moves? i.e. rolling, ledge hanging, pressing himself between pillars similar to how Splinter Cell’s Sam Fisher did the wall split.
Suffice it to say: yes! Garrett has his own dynamic moves. I’m afraid I can’t give a final list of them, but who knows what will be shown off in advertising, et cetera.





