Ubisoft devrait bientôt sortir un nouvel update pour la version X360 de Splinter Cell Double Agent. Il s’agit essentiellement de corrections de bugs liés au jeu en ligne :[–SUITE–]

Fix connection issues when the host ends the session.
Fix the disconnections in the lobby
Fixed an issue where random players drop once the lobby reaches 5 or 6 people
Fixed an issue where, after kicking the 6th player from a team, the leader couldn’t invite another player
Fixed a case where the group leader hangs in the « joining session » screen if the host quits while he is joining
Improvement of server selection so that the server is more reactive
Fixed an issue where a player leaves a session immediately after arriving causing some packet loss.
Only 1 disconnect function is now sent to each peer when resolving times out
In-game freezing : treat a limited number of Unreal packets per frame to avoid freezes in some specific conditions
Increased network thread priority over sound thread to reduce lag issues
Fix the case where a player gets flashbanged while lagging as a mercenary; leaving the player permanently flashbanged until they reboot the game
Fix FPS loss due to a sound problem
A new GameVersion to avoid LAN matchs between master and update versions
Randomise loading video
Fixed a bug on the score calculation of the Maxpercent challenge
Fixed an issue with « Challenge Best » score
Improved checks to avoid accessing an invalid leaderboard

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