TF2.fr nous signale la sortie du premier patch pour la version finale de Team Fortress 2 :

– En sudden death, les constructions de l’ingé explosent après sa mort
– Le rééquilibrage automatique des équipes a été amélioré
– Correction de certains cas où les grenades passaient à travers joueurs et constructions
– Les explosifs ne peuvent plus faire de dommages à travers les plafonds quand ils sont fins
– Le bug du spy capable de poignarder même quand il n’attaque pas de dos a été corrigé
– Une fois bindée à une touche, la commande « build X » de l’ingénieur fonctionne

[–SUITE–]

– Improved compatibility for direct sound
– Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
– Improved networking compatibility for some routers
– Fixed a crash during level init related to model loading
– Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
– Fixed a bug in the clientside player avoidance code, and smoothed it a little more
– Further crash fixes related to paged pool memory usage
– Fixed scoreboard team scores label getting cut off
– Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
– Fixed texture detail level setting « Very high » not being preserved
– Improved various error messages, and added links to steampowered support pages
– Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
– Fixed honeypot server problems
– Fixed a rare crash caused by a medigun losing its owner
– Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
– TeamMenu now disables the spectate button if mp_allowspectators is zero
– Added a missing « cannot_be_spectator » localization string
– Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
– Removed prefixes (tc_, ctf_, etc.) from map names in various places where they’re printed

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